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[WDL] Synchronized-based Falling Block Setup
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[WDL here](https://drive.google.com/file/d/1QWeNjiyjObfa3JNO49GciyGHJMlYKE_6/view?usp=drive_link) to see how it works. Permaloader and cluster not included ## v1.1 update: Fixed a budline tail that was missing in the schematic file uploaded. Thanks to @axe0ma for noticing this. How to operate the setup: 1- Set your Render Distance to 12 2- Do /tp @p -9615 142 5815 in order to go to the area 3- Turn on the autosave detector next to the cobblestone wall 4- Wait for an autosave and activate permaloader and cluster. Make sure that the budded pistons in the unload platform are actually budded before doing any attempt 5 - Now, you can leave a bot and do the standard relogging against the cobblestone wall or you can pearl. Take this into account when deciding what to do here - Instructions for ender pearl method (SSP & Server) Get behind the piston on the floor (activate it with the lever next to it) and pearl on the top pixel of the glass block that is on top of the iron bars. A good pearl is one that leaves you right next to the wall. If you have to walk even by a small ammount in order to get next to the wall, it is not a good pearl - Instructions for relog method (Server) Leave a bot in the chunk behind the platform in order to have the async lines survive the relogs. Then, get next to the cobblestone wall and relog before any async reload attempt 6- Wait for an autosave standing next to the cobblestone wall and repeat these steps: a) Make sure that the pistons are budded b) Flick the budline lever in order to generate the invisible chunk and get ITT c) Walk to the wooden trapdoor and get right next to it. Then, flick it. - Everything here must be done as quick as possible because the time is limited during the lag spike d) Push the stone button to your left e) Cross the trapdoor and get on top of the piston on the floor (it must be deactivated) f) When you get on top of the piston, push the button that hasnt been pushed yet 7- If you get the bell sound, you have just gotten yourself an async chunk load and probably an async line! 8- After that, forward the async lines to the generic method setup by placing the missing repeaters on the forwarding platform 9- Deactivate the 8001gt lock (take into account that it is a toggle state, so be sure to activate it on the right time) 10- Deactivate instant fall using the lever labeled for it in the generic method plaform. Theres an autosave detector for you to use in the instant fall deactivation. 11- Turn Anti crashers & Generic Method ON 12- Start getting those pesky blocks!
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